![]() We know how this story unfolds and as much as we add, our intent is always to evoke the feeling of exploring a vast, surprising new world one that matches (or exceeds) the scale and diversity of the original game. ![]() This is a tough later game trio who, when in battle, work closely together, covering for each other’s weaknesses.Īnd as some assurance: We’re not just randomly building things without an end in site. Though their names shall remain a mystery, we can say they’re members of a scholarly suite, former tenders of a dusty vault full of ancient knowledge. To us, that always seemed a conservative estimate, and it turns out we were right! Here are just a few foes that came to life this week, enemy number 163, 164 and 165. Our desire to keep building, and building, and building sure hasn’t diminished, but our timelines have stretched a bit both to account for all that exciting new stuff and to tie up everything else.Īs a small progress tease: You may remember for Silksong we promised over 150 all new enemies. Right up front: We’re still going, building this (very large) game. Additionally, we also get two song previews from the game’s soundtrack – which currently numbers around 30 tracks in total!Ĭheck out the update below: Silksong Development Progress For starters, they confirmed that the game would have at least 150 enemies – revealing that they had already worked up to 165 enemy types. Dying to learn more about the Hollow Knight: Silksong? Well, we just received a boatload of interesting details for the upcoming metroidvania sequel!Įarlier this week, the Team Cherry blog revealed some new tidbits about the game, pertaining to its enemies and music.
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